Introduction to Online Course
Development, Instruction, and Administration



All Content Developed by Susan Smith Nash, Ph.D.

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Unit 1
Unit 2a
Unit 2b
Unit 3
Unit 4
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Unit 10

UNIT 2a:  Your Webcourse is Your Reality: 
Course Design and the Manufacture of "Essence"

Part a

Unit Overview
The space you see on the Internet is a world that has been created, and yet exists as though it were a natural extension of what we know and understand as the phenomenal world. 

The world is false.  This is not necessarily a negative - it provides individuals with the opportunity to access information and to envision an alternative reality. 

The constructed world of the Internet can be a powerful agent for positive social and spiritual transformation.

Ethics must be kept at the forefront. 

Unit Objectives

At the end of this unit, the student will be able to

· Describe and explain how reality is constructed in the Internet.
· Explain "authority" in the Internet, and how ethics must be kept in mind when constructing any sort of webspace, but particularly one that has as its ultimate goal, being the impetus of positive social, spiritual, and personal change.
· Apply concepts in a self-aware manner to the design of courses, curriculum selection, and in strategies for effective interaction.


Why does reality-construction matter in e-learning?
E-Learning has revolutionized perception and taken authority to another level.  Before radio, television, and other media, printed text was considered to be a source of juried, reviewed, and approved information.  With the advent of television, the film montage was considered to be the ultimate source of reality, particularly when presented as a "documentary."  What was unnoticed or at least unspoken was the awareness that virtually every "documentary" is heavily edited, orchestrated, choreographed in order to guide the viewer to a certain conclusion.  This is still the case.  Now it occurs in the Internet, where absolutely every image has been manipulated in some way.  Streaming media (video, etc.) has likewise been "managed" - if not constructed, even falsified.  How can we believe anything?  And yet we have to believe something. 

Your challenge is to create an ethically-sound space where the images, text, streaming media, audio, etc. are assembled in such a way that it reinvokes authority, but without the negative connotations.  Further, the viewer has an opportunity to believe in
something--but without harm to oneself or to others. 

Ideally, education can be an agent for positive social change.

Education can be a component of transformative thought, an integral part of growth and spiritual growth.

The Internet Re-creates and Reinforces Essence 
As opposed to those who would suggest that all of reality is a constructed event, and that "essence" does not exist, and that no thing possesses an essential, primordial beingness, the Internet exists as a tacit reminder that all that is perceived via the Internet relies on the perceiver having at least one idea of what the thing is that they are perceiving.  If the reader's mind is a perfect
tabula rasa, then there is no way at all for the person to be able to classify what he or she is perceiving.  Further, if there is no essential idea of what the thing is, and if it has no primordial beingness, then there is no way to measure or ascertain whether or not it is "real." 
·                   
The essence of something is communicated by means of a referent.  This often relies on the semiotic and symbol systems, of which language is one, images and signs are another.  In basic terms, this means that you one comes to understand what something is (its essence) by means of something else (a referent). Let's a use a basic example.  What do you think of when you think "rose"?  Do you think of a flower?  Is it red?  Does it have bright petals, a long stalk, thorns, and a delightful, sweet and delicate scent?  The referent of "rose" is the word itself.  "Rose" indicates the flower, and all that that particular flower symbolizes (love, for example).  However, the referent can be an image.  It can be a botanical sketch, a photograph, a painting.  But what do you think of when you think "rose"?  Chances are, the rose that is "essential rose" will be an archetypal rose - pruned, groomed, dark red, in a bouquet of 12, or presented singly, festooned with a lovely ribbon and a card expressing abstract concepts ("love" and "devotion" and "romance").  The referent refers to a plant, and it also refers to a concept.  In the case of a rose, the "essential" rose is one that evokes feelings and abstract concepts as well as the botanical counterpart, the rose flower or rose bush.  Since essence is communicated by a referent, the implications are powerful in Internet design.  The key is to analyze what emotional impact one wishes to have, and what overarching idea one wishes to communicate.  Then, by working back & then extrapolating forward, one can choose the perfect referent to convey the nuanced and multiple meanings that one wishes, as well as a certain desired "essence."  Perhaps this is the anatomy of constructivism.  At least it's an approach.  It's pragmatic, too.
·                    Essence is often reinforced by evoking mental images, especially ones that correspond to powerful emotions.  Memories - either real or induced - often are used as the arbiters of essence.  When you remember, what comes to mind?  Is it an image?  Is it a series of images?  Is it a scent?  A touch?  A texture? A taste? A remembered sibilance or a softly droning assonance?  If one evokes mental images, then the mind naturally moves to associations.  The associations are part of the connectionist structure of the brain.  This is interesting, and it helps explain why people "jump" to conclusions, and why the "saltos" and leaps the mind makes are not so random as one might think.  There is enormous power in harnessing the "saltos" - if one can manage the connections, the leaps, then one can persuade (absolutely with subtlety, precision, nuance) another to a foregone conclusion.  This is the essence of propaganda.  It is also the underpinning structure of persuasive discourse.  What makes the procedure  even more effective is to combine all of this with emotion-evoking images and discourse.
·                    An experience deliberately designed to coincide with the "essence" of something will immediately be classified in one's mind, and later will be difficult to dislodge.  And example of this are the "reality experiences" of Walt Disney World, where individuals role-play and interact with the "essence" of something.  And example is a roller-coaster in which participants are guided through a scenario in which they interact with the holographic images of well-known rock stars (in one case, Aerosmith), and then accompany them on a roller-coaster ride to their concert.  In the scenario, the drive to the concert is so intense, it is "like a roller-coaster ride" when in fact, it really is a roller-coaster ride (!)  So, the holographic images, which are more real than the real members of the band are the "essence" of Aerosmith - the quintessential Aerosmith. Since viewing the images, and interacting with them was combined with actual physical sensations, it is unlikely that any of the participants will forget the images they saw, and will from that day on, when they think of the group, Aerosmith, they will not think of photographs or even band appearances, but of their "interaction" with the group on the "reality ride" in Walt Disney World.

Reality is what you (and your audience) make of it.

What we see is what we believe.  This is doubly so on the Internet.  Here are a few additional thoughts & considerations...

Theoretical Underpinnings

1. Language creates reality. (Roland Barthes) Barthes bridges 'high' structuralism and poststructuralism, and concentrates on the main theme of language and how we use it and relate to it.  Barthes believes that the author is not the sole determinant of meaning in the text; but he goes further. In his book
S/Z, Barthes suggests that text is a "multi-dimensional space in which a variety of writings, none of them original, blend and clash... a text's unity lies not in its origin, but in its destination." Thus the reader "produces" a text on his or her own terms, forging meanings from "what has already been read, seen, done, lived, assuming many different, and possibly contradictory roles as a text is read. This way, the reader is 'no longer the consumer but the producer of the text' (S/Z).

Implications for e-learning:  The Internet is an extremely fluid multi-dimensional space "blend and clash," particularly if students are conducting online research and interacting with other students in chatrooms and bulletin boards.  It is impossible to completely control what conclusions they will reach and what they will learn.  This is not a negative aspect; it can be the key to the true power of online learning.  The knowledge and exploration gained are, in theory, almost infinite.

2. The way you perceive is the way you believe.  The perception of the real is preferred over the real, to the point that people choose the false over the real.  Case in point - Disneyland.  Jean Baudrillard writes of this in America: According to Baudrillard, Disneyland and America are one and the same. There is no "real" America outside Disneyland; the walls surrounding Disneyland are there to make people think that Disneyland is only a fantasy land, and there really is a real America out there.

Implications for e-learning:  Because the "Disney" reality is more aligned with the mainstream values and archetypal narratives that individuals have learned by growing up in society, it is likely that learners will tend to reject the "real" for the "disney" version.  Certainly, the "disney" version of reality is more familiar and less threatening.  It is a classic example of false chasing out the real, the bad driving out the good.  Instructors must be wary!

3. Reality is constructed from text, signs, perceptions, which can be manipulated. (Roland Barthes).

Implications for e-learning: 
Constantly remind e-learners and instructors that everything that they see in the Internet has been manipulated in some fashion.  Reality is absolutely a construct there.  After all, aren't you simply peering into a flat screen at this very moment?  You think you are communicating with me, but isn't it just the vestige

Think About It!  Questions for Consideration, Review,
or Journal

  • Find examples of where reality is constructed in the Internet; in media spaces, or personal websites? Advertising?
  • Find examples of where "authority" occurs on the Internet