Manipulated, Played, Bamboozled?

How Film Techniques Shape Perception

 

Susan Smith Nash, Ph.D.

 

Character / Characterization 

 

From the moment that you are introduced to a character, you are being influenced to draw a certain conclusion about that character, and to start to make assumptions about the type of person he/she is, and what actions are likely.  This is often very subtle, and youre not even aware of how emotions, preconceived ideas, and cultural stereotypes are being played.  Dont worry.  If you were completely aware, the movie wouldnt be very successful, would it?  Part of the enjoyment of a film involves your willingness to suspend disbelief and go with the narrative intents of the film.

 

This is not intended to be an exhaustive guide to how to read a film.  Instead, this is intended to be a narrative of exploration and awakenings as we examine how films dealing with themes of love and madness communicate their message(s) to you.

 

Type: Archetypes and myth-based characters

Its a scene toward the end of The Graduate.  The character played by Dustin Hoffman has entered a church, after his doomed romance with Mrs. Robinson.  It hasnt been a simply story of a young man who is intrigued by an older woman.  Instead, it is more complex than that, and we have different feelings toward the protagonist than we would in the case of a young man in a coming-of-age, sowing-wild-oats film.  Why?  What do we see about him?  Dustin Hoffman is an innocent who will be eventually sacrificed for the very fact of his youth and innocence, as well as his unspoken message of peace, and a call to the audience to start to look at things in a new way.  In a famous still from the film, Hoffman is filmed against the church, shadows creating a giant crucifix behind him.  Hoffman will be martyred for his love.  Once we understand that Hoffman will be a martyr figure, we start to assign meanings to the film. What is the film saying about the nature of youth, innocence, and love?  Will all young lovers be caught up in an inescapable martyrdom / sacrifice narrative?  We know the answer to this as we analyze the way we begin to shape ideas and beliefs in response to the film.

 

One of the most enduring archetypes to be used in movies is that of The Hero.  Joseph Campbell describes the evolution of the archetype in Hero of a Thousand Faces, in which he builds on the work done by Jung and Neumann.  The hero usually gets to be the love interest.  At the same time, the tragic hero is often a sacrificial figure, through which we achieve catharsis.  In Gladiator, we see the madness of a culture caught up in blood-spectacles and fights to the death.  The protagonist, who is played by Russell Crowe, is a former officer in the Roman Army, who is now forced to fight to the death in a coliseum-type affair, with thousands of spectators cheering for valiant moves, drama, and carnage.  Its a sickening spectacle.  We immediately see Russell Crowes character as heroic, and thus, the expectations we have from myth and fairy tale of what constitutes heroic behavior begin to insert themselves into the mind of the viewer.  As in the case of present-day bullfights or boxing matches, what we value in the performance is influenced by the standards we hold for heroic behavior. 

 

Archetypes can be built on myth or on cultural / literary types.  In order for the device to be effective, one must be quite certain that the audience will understand the full stereotype, and thus will appreciate nuanced behaviors and deviations.  In the case of Don Juan Di Marco, the protagonist, played by Johnny Depp, believes himself to be Don Juan, the master of love.  His behavior is so exaggerated as to be almost a caricature of Don Juan.  Further he is in the wrong century and in the wrong place.  The film is effective at establishing the fact of the madness of Depps character, as soon as the audience realizes what Depps character does not:  that hes delusional in the extreme, and not Don Juan at all.  But is he?  The audience simultaneously suspends disbelief, at least long enough to let the magic occur - that through his madness, Depps character has true insight into the nature of love.

 

Essence:  Essential beingness, inherent qualities, expectations about behavior

One of the great divides of twentieth-century philosophers, film, and literary critics has to do with fundamental attitudes about the nature of reality, particularly as they apply to things, people, and institutions.  Do things have an innate beingness, and are they characterized by an unchanging, intransigent essence? 

 

Morphing selves: Identity is a construct (not real):  sketchily drawn characters, protean / changeable

 

Mise-en-Scene

      

Setting and Sets

      

Acting Style

 

       Classical (mannered) - the formality here can be ironic, or maintain emotional distance between the audience and the character;  classical delivery can heighten the tension and cause emphasis to be placed on soliloquies and monologues.  This style is often used in film adaptations of plays.  These include Shakespeares Romeo and Juliet, Hamlet, MacBeth, etc. and My Fair Lady (based on George Bernard Shaws Pygmalion). Mannered acting which is not classical and which does not derive from adapting a serious play to film, is often found in films directed by David Mamet (Glengarry, Glen Ross, House of Games, etc.) and Hal Hartley (Henry Fool, Trust, etc.)

 

       Method  (intense, psychologically driven) - method acting is often employed by actors in roles that bespeak intensity and fervor - just the perfect touch for film that combine love and madness.  One cannot help but think of Tennessee Williams characters in A Streetcar Named Desire, Cat on a Hot Tin Roof, or Night of the Iguana. 

 

       Natural - natural styles predominate todays films.  Natural acting is often counterposed by highly unnatural filmmaking techniques.  An example is Kenneth Branaughs Mary Shelleys Frankenstein.  The actors are employing natural acting techniques, and the theme of madness and unnatural love is emphasized by disorienting camera-work, with a great number of point of view shots, lots of dolly work (resulting in spinning), etc.  This approach was explore with great success by Alfred Hitchcock in Vertigo.

      

Costumes - Are the costumes natural, or period?  Are they coordinated with each other?  Do they indicate rank, social position, or job description?  Do they fit with the setting, time period, or place of the film, or are they disjunctive and out of place?  Do they cause a cognitive dissonance (resulting in laughter, curiosity, or sympathy), or do they underscore the characters?

      

Lighting - Is it natural (sunlight, daylight, normal amounts of shadows), or noir or gothic with exaggerated shadows, chiaroscuro, and light?  German Expressionism is filled with chiaroscuro:  Blue Angel, M, Metropolis, and others.  Film noir is the same:  Sunset Boulevard, Gilda, The Maltese Falcon, and others.  How does this impact the mood?  Are the colors natural, or suffused in unnatural tones, such as in Peter Greenaways films? 

 

Cinematography

 

Shots angles

       ¾ angle - This shot heightens the sense that the audience has that it is privy to the private, inner workings of the characters psyche. Instead of the confrontational stance that front angle positions, the ¾ angle is oblique, softer, and allows a more relaxed examination of the possible psyche of the characters. 

 

       Front angle - This shot is a direct, front view.  It is often used in documentaries, interviews, and scenes in which the character seems to be addressing the audience.  This shot gives the impression, not so much of intimacy, but of truthful representation.  It provides the viewer with the opportunity to examine the subject in a direct manner.

 

       Side angle - This shot is used for profiles, point of view shots, and tracking shots - it is often used when one wants to give the impression of movement (walking toward something, traveling somewhere).  It also gives a sense of pursuit.

 

Shot distance

       Extreme close-up:  Used for impact.  Usually reserved for one or two actors in a film.  Can be confusing if the viewer is presented with extreme close-ups of a multitude of characters. 

 

       Close-up:  Close-ups are a good way to mask the artifice of film, and to create a sense of intimacy.  It encourages the suspension of disbelief with respect to a characters essence or beingness, and perpetuates the somewhat false notion that if you get up close and personal that you will actually know something about the character.  Close inspection of the visual representation does not necessarily provide access to what lies underneath; many directors use close-ups to set up expectations, which they will promptly dash.  Close-ups are often reserved for the characters the audience is supposed to bond with and/or project onto.

 

       Medium shot:  This shot is a staple; it allows the director to include important information about set, other characters, relationships, and transition.

 

       Long shot:  The long shot puts the characters in relation to their setting.  This helps the narrative progress, and helps build the story.  Long shots are filled with visual information, which must be managed very carefully.

 

       Extreme long shot:   Often used as an establishing shot, or in a transition scene.  It pulls the viewer into the scene, place, or setting, and it guides the eye to what is supposed to be important about the shot.  Its a way to emphasize what is critical to the action of the film. Think of films that feature football games.  You get an aerial shot of the game, then zoom to the key player.  This lets the viewer know what he/she is supposed to be paying attention to.  Is it a certain player?  Is it the ball?  Is it the owner?  The extreme long shot contextualizes while emphasizing a certain element.

 

       Tracking:  A tracking shot follows the movement of one character or thing in motion.  The rest of the world goes by as the center of attention stays honed in on the thing or person in the center of the frame.

 

       Panning:  Short for Panorama - the camera slowly sweeps across the panorama.  Makes connections between elements in a scene.  Positions the characters within a place or setting.  Can be used to develop a sweeping sense of self, or to create the illusion that the place is as important as the character.

 

       Zooming:  This can be subtle or quite abrupt and obvious.  The zoom gives one an opportunity for camp - it should not be exaggerated, or else will ALSO convert itself into camp (!).  Think Basic Instinct - do you remember the famous crossing-the-legs, uncrossing-the-legs scene?  Imagine a zoom at that moment - now THAT would be a memorable moment of camp!!  Examples in Vertigo include the scene in the art museum in front of Portrait of Carlotta.  The camera zooms in on Madeleine's coiled hair at the back of her head, and then on Carlotta's hair, which is arranged in the same way.  The camera leads the eye to make the connection.  Later, in Judy Barton's room, the camera zooms in on her necklace, followed by a flashback to the portrait, and Carlotta's neckace (which is the same).  The audience realizes that Scottie has put two and two together.  The game is up.

 

       Focus

              Deep Focus - a technique that flattens out perspective and depth.  All items seem to be at the same depth.  Thus, there is no particular visual emphasis based on the one thing that is in focus. 

 

Montage

      

Establishing shot:  This is the first shot in a series of shots.  This is important because it includes critical visual information that allows the viewer to start making assumptions about the nature of the characters, the place, the probable outcome of various narrative possibilities.  For example, there is an establishing shot Romeo+Juliet that places Juliet behind an aquarium.  She is looking at fish.  The first impression is one of wonder, beauty, and magic, as the brightly colored tropical fish swim about, and her face is distorted by the water.  The establishing shot shows her room, her beauty, and it also reflects her existential state.  She is simultaneously viewing her own fish bowl, as the audience is subconsciously made aware that she is trapped in a fishbowl not of her own making or choosing. 

      

Shot / counter shot:  If this occurs from one person to another, it gives a sense of the connection between the two individuals, and their reaction on each other.

      

Reaction shot:  This allows the viewer to see the reaction that a person has to another person, event, or thing.  Sometimes the reaction is a surprise.  Sometimes it is expected.  Your own reaction to the reaction lets you know how effectively you have internalized the dominant archetype, or how you expect the narrative to unfold.  You may come to realize how you are already hostage to genre or type expectations.  It gives you insight into the impact that a person or event has on another.  Strip away the skin and see the psychological mechanisms at work.

      

Jump cut / quick cuts:  First used by the French New Wave - Jean-Luc Godards Breathless is generally credited with having the first jump cuts and quick cuts.  A jump cut is what it suggests - a jump or saltus in the action, and one gets the feeling that intermediary steps or chapters have been left out.  You, the viewer, get to fill in the blanks.  Music video directors have made heavy use of the jump cut, including Baz Luhrmann (Romeo+Juliet) and Alex Proyas, the director of The Crow.  Jump cuts and quick cuts allow the viewer to make connections, and to be suffused with a sense of inescapable past, if the jump cuts involved flashback scenes.

      

Editing pace:  Quick cuts lead to a fast pace, as do some tracking and point of view shots.  Panning shots can slow down the pace.  How quickly do the scenes change?  How many are there?  How wildly different are them from each other?  The editing pace is critical in establishing the emotional baseline of the film.

 

Sound

      

Dialogue - Is the dialogue clear and easy to understand, or is it somewhat muffled or obscured by background noise, so you have the sense that you are overhearing a conversation?

      

Background  -- Is the background noise obtrusive and inescapable, or is it only obvious at certain times?  For example, do you hear background noise when the characters are outdoors, but inside there is none?

      

Special effects - Not only do special effects allow for heightened impact, they also allow viewers to make connections and to ascribe larger-than-life abilities to primary characters.

      

Score - Critical for providing audio clues / cues to the audience to indicate suspense, repetition of motifs, meanings in the film.

      

Diegetic sound (scream, gunshot) - Perhaps the film that best illustrates this is Brian De Palmas Blowout.  The sound of a blowout is actually two sounds - a blowout and a gunshot. Later, the sound of a scream is used in a parallel manner at the end of the film.

      

Sound bridge - Sound bridges often function as motifs; they are recognizable snippets of score that surge forth in transition from scene to scene, or as action fades to black.  Sound bridges are also used to emphasize transition.